Photogrammetry is the science of making measurements from photographs, especially for recovering the exact positions of surface points. Photogrammetry is as old as modern photography, dating to the mid-19th century and in the simplest example, the distance between two points that lie on a plane parallel to the photographic image plane, can be determined by measuring their distance on the image, if the scale(s) of the image is known.
I work at the intersection of image science, spatial computation, and archival practice, scanning the real world to translate physical presence especially the human figure into dense, navigable digital forms. Using photogrammetry and 3D scanning, I capture high-resolution volumetric data, then assemble it into point clouds and Gaussian splats that preserve the subtleties of surface, light, and gesture. I design and build multi-camera rigs to achieve precise, synchronized capture, creating an archive where physical form and digital architecture converge. In this process, the figure becomes both document and translation an evolving record that moves between the material and the virtual.
I approach photogrammetry the way I approach photography through light, perspective, and the choreography of a subject within space. Each capture is less a technical scan than a series of exposures, stitched not only by algorithms but by the same instincts that guide a lens. I think about depth the way I once thought about shadow, and about point density the way I once thought about grain. In photogrammetry, I am still composing, still framing, but the frame has dissolved into a sphere, and the subject can be walked around, examined, and re-lit long after the shutter has clicked. This process feeds an ever-growing archive a living record of figures, objects, and spaces driven by the impulse to preserve as much of the real world as possible before it slips away.

3D Scanner Rig- Mobile
87 camera networked and fully automated instant capture.
This was a collaborative build. Fabrication and build by me.
3D Scanner Rig-
87 camera networked and fully automated instantcapture.
This was a rig I ran, maintained and updated. The developement was done in Germany.
3D Scanner Rig- Special Project
63 camera rig
Rig created for a special project for Apple TV at Milk Studios Los Angeles.